As the Executive Director of the Center for Advanced Entertainment and Learning Technologies, Charles Palmer oversees the design and development of ventures in new and emerging technologies, serves as the Program Lead for the undergraduate Interactive Media program,, is an adviser to the Learning Technology Masters of Science program, coordinates the High School Gaming Academy, and mentors students on research projects in the fields of augmented and virtual reality, mobile computing, web application development, video production, desktop manufacturing (3d printing), motion graphics and interactive games.
As a technologist, author and international speaker, Professor Palmer lectures on virtual reality, 3d printing, gamification, and simulations linking learning and research to practical outcomes.
Alternate Reality Games: Gamification for Performance (http://bit.ly/GfP-AMZN)
Co-written with Andy Petroski, this book leads you through the fundamentals of ARGs. It includes a discussion of what is and is not an ARG, citing examples and identifying business challenges that can be addressed through ARGs. It presents case studies that illustrate the variety of forms that ARGs take and the issues to which they can be applied, such as improving performance and critical communication situations. It also gives guidelines for creating your own ARGs, reviewing the process and technological tools and considerations relevant to their creation.
Well Played 3.0: Toy Soldiers (http://bit.ly/ToySoldiers2011)
Well Played is a series of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Although Well Played 3.0 was the final issue of the book series, it served as an introduction for the ongoing journal, live play-through sessions, and conference tracks. In WP3: Toy Soldiers, Adjunct Professor and graduate advisor Charles Palmer takes a look at the surprises found in Signal Studio’s premier tower defense game.