Robots are Eating the Building: The Narrative for Increased Engagement

 eventbannerlarge.eventbannerlargeStories in TV and movies are mainly meant to entertain.  A story for learning should be entertaining, but also needs to be functional.  The story needs to draw the players into the experience and create a bridge between characters, media elements, digital activities, and the interactive elements.  A story is not only important for immediate motivation, engagement, and purpose.  It’s also important for long-term learning and behavior change.  Stories connect with our emotions, something that is usually lacking from traditional training, performance change, or employee engagement initiatives.  Emotional experiences are memorable experiences.

Join this free online  session from 4-5 p.m., Thursday, April 21 to explore stories for learning within the context of Alternate Reality Games (ARGs).  ARGs combine real-world experience with fictional clues, puzzles and communication in a collaborative game format.  The story-based and problem-based experience promotes the use of online resources, collaboration among game players, and critical thinking related to the storyline and problem-based activities.

ARGs combine real-world experience with fictional clues, puzzles and communication in a collaborative game format.  The story-based and problem-based experience promotes the use of online resources, collaboration among game players, and critical thinking related to the storyline and problem-based activities.

Join this session to play a 5-minute ARG and explore the ways in which you can take advantage of Alternate Reality Games to transform the impact of training solutions.

Session Objectives:

  • Define ARGs for Employee Learning
  • Explore ARG Examples
  • Discover player interactions in ARGs
  • Identify opportunities for an ARG

The session is led by Charles Palmer and Andy Petroski. Charles Palmer is the Executive Director of the Center for Advanced Entertainment & Learning Technologies and Associate Professor of Multimedia at Harrisburg University of Science & Technology.  Andy Petroski is an advanced instructional design, curriculum design, serious games, and emerging technologies leader.