Bachelor of Science in Interactive Media (IMED)
Interactive media at HU includes the disciplines of new media, interactivity, human computer interaction, and digital cultures. The student’s learning also focuses on interactive narrative, social media, virtual reality, digital and analog games, and augmented reality.
A graduate of the Bachelor of Science in Interactive Media program is prepared to:
- Develop critical awareness and understanding of theory and research in the related fields of interactive multimedia;
- Develop skills to plan and implement interactive products and systems;
- Develop capacity to research and implement new emerging technologies;
- Develop skills and ability to participate effectively in production processes and teams;
- Develop advanced level communications skills; and,
- Develop interpersonal skills consistent with professional practice.
Interactive Media Requirements – This program requires a total of 47 semester hours. The semester hour value of each course appears in parentheses ( ).
Complete all of the following Interactive Media Core courses – 41 semester hours:
Complete one of the following courses:
Complete one of the following courses:
INTERACTIVE MEDIA (IMED)
IMED 102 Exploring Video Gaming (2 semester hours)
Description: This course introduces the student to the video game development workflow. The student has an intensive one-week experience working in small teams to develop prototypical game projects. The student leaves the course with a portfolio piece and new skills in programming, game design, graphics arts, public speaking and team building. Limited to the Dual Enrollment student. Offered Summer Semester, annually.
IMED 105 Introduction to Game Modding (1 semester hour)
Prerequisites: Two years of high school algebra or equivalent
Description: Many video game companies are actively promoting “modding” (the modification of) existing video games, a trend sweeping the industry. This course is a mix of game design and game play. Skills needed to create maps, import models, and mod nearly every aspect of the game experience are taught. Once completed, the student leaves with the latest tips and tricks to begin a career path in game design and development. Offered Fall Semester, even-numbered years.
IMED 110 Introduction to Digital Design (2 semester hours)
Description: Digital design introduces the essentials of visual computing, graphics, web technologies, and the design disciplines (graphic, information, game, social, and interactive) to the student interested in interactive media. Emphasis is placed on image manipulation, HTML/CSS design, crafting interactive experiences, and 3D modeling. By reviewing these fields of interest, the student is more prepared to choose a focus for continued study. Offered Spring Semester, annually.
IMED 170 Visual Design Fundamentals (4 semester hours)
Description: This course introduces the basic concepts of design or print and time-based digital media. The principles of composition and color theory, and how these are affected by movement, duration and display, are covered. Vector and bitmap manipulation tools are explored in relation to graphic production across the design fields. Offered Fall Semester, annually.
IMED 200 Cross-Media Communications (2 semester hours)
Description: Cross-media communications are integrated, interactive experiences that occur across multiple media, with multiple authors and have multiple styles. This course presents how the audience becomes an active participant in the cross-media experience. Offered as needed.
IMED 205 Critical Game Studies (2 semester hours)
Prerequisites: ENGL 105 or 106
Description: This course combines approaches from history, literature, media studies, and design. A key goal of critical game studies is to develop and refine a critical vocabulary for articulating the aesthetics of games. This includes both the distinctive features unique to games and those they share with other forms of media and culture. Also included here are: the history of computer and digital games and toys; the construction and critique of a canon of significant and influential games; and game criticism and journalism. Offered Fall Semester, annually.
IMED 240 Interactive Media I (4 semester hours)
Prerequisites: CISC 290 or IMED 170
Description: The fundamental theory and practice of new media is explored in this course. It prepares the student for creative expression and technology application in all aspects of multimedia for effective message communication, whether it is for a specific product, a game or entertainment site, instruction, or eCommerce. New and emerging interactive digital media is used to create, store, transmit and sell products and services. The student may work on a project to enhance a local employer to recruit and expand business. Offered Spring Semester, annually.
IMED 250 Video Production I (2 semester hours)
Prerequisites: COMM 225
Description: This course explores the fundamental theory and practice of creating digital media. The course also prepares the student for creative expression and technology application in all aspects of media for effective message communication, whether it is for a specific product, a game or entertainment site, instruction, or eCommerce. New and emerging digital media tools are used to create, store, transmit and sell products and services. The student employs these new skills to develop portfolio-ready pieces. Offered Spring Semester, annually.
IMED 251 Video Production II (2 semester hours)
Prerequisites: IMED 250
Description: This course builds on digital video production skill development. The student uses visual design principles, motion graphics, sound design, and creative camera techniques and editing to produce client-based projects. This course also includes considerable training on the use of studio equipment, including its care and maintenance. Offered Fall Semester, annually.
IMED 255 Audio Production (3 semester hours)
Description: Audio production can make or break media-based projects. Understanding how sound is created, recorded, processed and managed in digital formats is at the heart of crafting interactive experiences. This course is designed as an introduction to computer based recording, editing, mixing and production of sound. A software purchase is required. Offered Fall Semester, annually.
IMED 290 Game Analysis Laboratory (1 semester hours)
Description: This laboratory-intensive course examines the various components of game design. The student will examine archetypical games to study the fundamental structure, principles, and methodologies behind the design process. The student is required to maintain a laboratory notebook, documenting the process of empirical research and game genre exploration. Offered Spring Semester, annually.
IMED 298 Project I (3 semester hours)
Prerequisites: SEMR 200, an approved learning contract, permission of the Office of Experiential Programs, designation of an appropriate academic advisor, and a minimum of 40 earned semester hours
Description: This first project in the student’s experiential program challenges the student to identify, investigate and analyze a particular topic in the program of study or a concentration. A key objective is to apply skills, methods, and knowledge obtained in prior courses with independent thinking and research; the final product represents the successful and purposeful application of knowledge. The project is undertaken with the close mentorship of a faculty member and may involve a community partner. Projects can involve scientific-based research or laboratory experiences, needs analysis or development plans for external organizations, or market studies and business plan proposals. Offered as needed.
IMED 300 3D Modeling I (3 semester hours)
Description: Media arts and animation is used in various industries including architecture, television, advertising, education, and forensics. Skills needed in the media arts and animation industry include design, illustration, compositing, and three-dimensional computer modeling. Additionally, the student improves skills in story development, background and layout design, and special effects. This interactive course utilizes industry-related technology and software. Offered Spring Semester, annually.
IMED 310 3D Modeling II (3 semester hours)
Prerequisites: IMED 300
Description: The creation of rigs and the motion of characters and objects in games and animation are explored, including full character, muscle, facial, and dynamic rigs. Also reinforced are the principles of animation, such as movement and weight. Offered Spring Semester, annually.
IMED 330 Information Visualization (3 semester hours)
Prerequisites: IMED 170 and MATH 280
Description: The increasing amount of data that an individual is exposed to is simultaneously creating an increase in cognitive load. Information Visualization (InfoVis) systems and techniques are intended to aid in dealing with this deluge. Information visualization is the use of interactive interfaces to visually represent abstract data. This course is intended for the student interested in understanding and utilizing information visualization in their own work. Offered Fall Semester, annually.
IMED 340 Interactive Media II (4 semester hours)
Prerequisites: IMED 240
Description: This course focuses on analyzing, managing, producing, and deploying interactive media projects. Topics include: initial planning, proposal writing, information architecture, interface design, project management, user testing, and installation. The student develops various project ideas and presents a final design concept to potential museum, hospitality, theme park or government agency client. Software, hardware, and resources vary based on technical aspects and unique aesthetics of an interactive encounter. Offered Spring Semester, annually.
IMED 350 Digital Photography (3 semester hours)
Description: This course is designed to introduce three major components of digital photography; camera mechanics, image composition and digital photo editing. The student is expected to confidently control the photographic process and produce a portfolio of work that has been carefully imagined, executed, edited and presented. A digital SLR camera and Adobe Creative Cloud license are required for this course. Offered Fall Semester, annually.
IMED 365 Internship (3 semester hours)
Prerequisites: SEMR 300 or permission, an approved learning contract, permission of Office of Experiential Programs, designation of an appropriate academic advisor, and a site supervisor
Description: An internship allows the student to put theory into practice. The student applies classroom experiences to the workplace at an off-site placement, where ideas are tested and competencies and skills are developed. Throughout the internship, the student works regularly with a faculty supervisor, the Office of Experiential Programs, and a site supervisor who guide the learning process. The student integrates the collective observations, analyses, and reflections of this experiential team into an internship portfolio that showcases the accomplishments of the experience. The unique portfolio is constructed throughout the internship, and represents the evolutionary and dynamic nature of the learning process. Offered as needed.
IMED 380 Special Topics in Interactive Media (3 semester hours)
Prerequisites: Consent of the Instructor and Academic Advisor
Corequisites: 60 credit hours completed
Description: This course covers emerging topics in Computer and Information Science. It is an in-depth study of a selected specialized area of Computer and Information Science and the content varies by semester. Offered as needed.
IMED 385 Game Design (3 semester hours)
Prerequisites: ENGL 200
Description: This is a studio course that explores and teaches the principles, mechanics and processes of game design. The student is shown the fundamental philosophies of game design and how to apply them to various entertainment and educational projects. The tips, tools, and techniques taught in this course exist to provide practical resources needed to develop skills and strategies for individuals interested in exploring careers in the game design industry. Offered Fall Semester, even-numbered years.
IMED 390 Directed Study (1 to 4 semester hours)
Prerequisites: IMED 240 and a minimum of 60 earned semester hours
Description: This course is designed for the student who demonstrates an interest in an area of study not offered or who wishes to pursue a discipline in greater depth than possible through existing courses. A directed study counts as an elective and may not be used for accelerated or remedial credit. A learning contract between the student and instructor defines the responsibilities of the parties and specifies the learning objectives and standards for successful completion of the project. A calendar of meeting times and deadlines shall be a part of that contract. Offered as needed.
IMED 400 Interactive Studio (4 semester hours)
Prerequisites: IMED 340
Description: This course is an upper-level production course focusing on the creation of innovative, workable prototypes using a variety of interactive techniques and emerging technologies. New media (games, digital simulations, mobile applications, and social experience design) is the latest development genre and are analyzed as cultural artifacts. The aesthetics of user experience, personal interaction, and delivery systems are covered along with an analysis of leadership techniques used in independent and AAA production firms. Offered Spring Semester, annually.
IMED 485 Game Development (4 semester hours)
Prerequisites: IMED 385
Description: As the growth of digital simulations and entertainment continues, this course is an opportunity for the student to examine models and strategies for creating digital games. Through lectures, hands-on labs, and team projects, the student gains experience applying the fundamentals of game design into the development process. Projects are developed using standard game development environments and provide interactive media experiences for the student’s e-portfolio. Offered as needed.
IMED 498 Project II (3 semester hours)
Prerequisites: IMED 298, an approved learning contract, permission of the Office of Experiential Programs, designation of an appropriate academic advisor
Description: This project must be in the student’s program of study or concentration. It should demonstrate application of the skills, methods, and knowledge of the discipline to solve a problem or answer a question representative of the type to be encountered in the student’s profession. As with Project I, this is undertaken with the close mentorship of a faculty member, and may involve a community partner. The ideal project has a clear purpose that builds directly upon the learning that occurs within the student’s first project and internship. Offered as needed.